Challenge Mode: Nerding Out in My Favorite Game

It may surprise you dear reader, to discover that I am a bit of a nerd or perhaps it was obvious from the start. I have written about the importance of having bucket list items that are unique to yourself and I am a firm believer of practicing what one preaches as well as leading by example. Therefore, I will share with you one of the items that are unique to me. I’m not sure that I can be said to be a gamer as I don’t tend to play many different games. I usually tend to play one or two for a long time and they are typically mmo’s that play with my boyfriend as a joint activity. 

However, I still have goals and enjoy completing challenges within the games that I play. In the spring of 2014, I found myself playing World of Warcraft’s Mists of Pandaria expansion with a singular goal, obtaining the elusive challenge mode armor. As the name implies, it was a specific challenge to be completed in the game. According to wowhead, only 9% of profiles obtained the achievement associated with obtaining the armor. That isn’t to say it was the hardest achievement in the game, I am certain there were more difficult challenges, but it certainly was difficult requiring a player to truly master an individual class. It was especially challenging, since I chose a class I had never played before, opted to “boost it” to skip over the pesky leveling process and then jumped into my first challenge mode dungeon without having done much more than read a general guide on how to play it which only added to the difficulty.

To those unfamiliar with games, I apologize if my description seems a bit obtuse, in the interest of brevity, I shall not overly burden you with lengthy explanations. I suppose the closest analogy that most people would get is to pretend that a class in a game was a position on a sports team, say a quarterback. The quarterback plays a specific role on the team and has specific responsibilities for that position. In a game, the positions have specific moves that only that position or class can utilize in the game. In this particular game, there are challenges known as dungeons in which a group of five players work together to defeat a series of bosses or “villains”. On second thought, I probably should have picked a different analogy considering how little I know about sports….I digress. 

What made it challenging was that unlike the rest of the game, certain advantages that one could typically gain such as better equipment to make it easier to defeat bosses, inside the challenge mode dungeons those advantages were stripped away, requiring you to rely less on your equipment and more on your skill alone. Hence, the thrill of overcoming the challenge presented. Imagine if you will, you were given sneakers that helped you run faster and then you were asked to run the same race track again only this time they gave you shoes with lead weights attached. Then told you, you need to run the race even faster than you used to. 

From Blizzard’s announcement. As you can see, they wanted to give us a mode where we could push ourselves as players.

One doesn’t need to have played wow or even any other video game to recognize that there is a certain satisfaction that comes from executing a skill based challenge rather than being afforded the ability to overcome it through other means. Consider bowling, if you score 70  – 100 points, it’s considered a good game. How would you feel if you executed a game with an end score of 120 on a lane with bumpers which prevent your ball from going in the gutter resulting in you obtaining points that would have otherwise been zero? How about if you executed the same score on a lane without bumpers? What about one that had obstacles or other handicaps? Almost all of us have had the experience of having the training wheels come off and being asked to perform at a high level. The sense of victory one feels at having conquered such a challenge is a rare treat in our modern age. 

Each dungeon was timed, requiring a small team to execute the challenge within the limit in order to obtain the achievement. Not only that, but also the game required a player to complete the challenge on 9 different dungeons, each with their own mechanics and barriers. One had to learn how to quickly work with a group of strangers to execute a given strategy that may not always work given the makeup of the group you were with. Sometimes, a combination of classes simply did not work for a given dungeon like when I was on a druid healer and my boyfriend was playing his druid tank. There was one fight where the druid healer simply could not keep the tank up. We switched up the tank to a warrior and it was much easier to keep the warrior up for that particular fight than the druid. He switched to a different healer and had zero issues staying alive. 

It was a bit of an adrenaline rush to play through the dungeons, responding in the moment to what other players were doing,and alternating how I was approaching a fight given the semi-randomness of the mechanics. I would use moves that I rarely if ever used before, because I never needed to. It felt like I was pushing each class to its limit of what it could do to pull out all the stops. I felt like I was learning more about how to actually play the healer role than I ever had before. I noticed that when I went into other areas of the game, it was much easier to recover bad pulls and botched mechanics.  

My very first CM armor set! Isn’t it pretty?

Not to mention, it was just plain fun to dance around damage, throwing out heals, keeping other players from the brink of death, damaging the boss as time and mana allowed, all at a high level of performance. I enjoyed the hyper focus it required keeping an eye out on everyone’s health bars as well as the pools of damage one needed to avoid, making split second decisions about casting a move quickly or casting a slower spell to conserve mana, being mindful of the cooldowns on all of the moves that one could use and and timing them to support the cooldowns the other players were using at the same time. One wrong decision could mean having to restart the entire dungeon again. 

There were so many failed attempts. I spent hours trying to conquer just one of the dungeons, trying again and again. Still, at the end of each successful attempt, I was elated. At the end of all nine, I had the sweet reward of victory, the achievement, a cool mount and of course one of the best looking armor sets in the game. Might some people think it’s worthless chasing a digital reward that only appears in a digital world? Perhaps, but it represents having conquered a particular skill based challenge. As I stated before, only 9% of profiles obtained this achievement, so I think it’s something worthy to brag about. Besides, it’s my list and I can do what I want!

One of the great things about playing games is that skills gained in a game can be generalized to life outside of the game. I found myself more confident in overcoming challenges in my everyday life and managing stress and anxiety in the moment to still perform at a high level. In other words, managing my performance stress in the game, helped me manage my performance stress at my job and school. It also helped me gain skills in working with other people in high stress situations to achieve mutual goals, something that as a social worker, I’ve needed to do many times. There is value in pushing yourself even in a leisure activity to perform at a high level of skill because of how those skills transfer to other areas of your life. 

So what’s your challenge armor?

Obtaining the challenge mode armor is now an impossibility, (at least for now) as the dungeons to obtain them were removed from the game after the release of Warlords of Dreanor. However, the principles of this item can still be obtained whether you play WoW or not. The first principle is of course picking an activity that is unique to you. Maybe you don’t play games, but you knit or garden. The second is pushing yourself to perform that activity at a high level of skill. Is there a sewing project that is particularly difficult? Maybe there’s a musical piece that is known to be a beast to play. Maybe you play a sport and you want to master a certain skill. 

You may be surprised at how satisfying it is to have mastered something new and the confidence that follows to other areas of your life. Perhaps, you will need to involve other people and make new friends along the way or strengthen existing relationships through a mutual bond of overcoming the challenge together. Even years later, those who completed the challenge modes with me reference that time together and talk about the experience. In fact, I enjoyed completing the achievement so much that in the following expansion I jumped at the chance to get the new challenge mode dungeons completed to obtain special weapons. 

Completed: Summer/Fall 2014 (I completed it on Paladin, Druid & Priest)

Miles from home: 0 – completed from my computer 

Cost: $15 monthly sub-fee as well as $60 for the expansion at the time.

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